using System;
using System.Collections.Generic;
using System.Text;
using Microsoft.Xna.Framework;

namespace OrigPacman
{
    class Pellet
    {
        #region Variables
        protected Vector2 position;
        protected int points = 10;
        protected float length;
        #endregion

        #region Properties
        public Vector2 Position
        {
            get { return position; }
            set { position = value; }
        }
        public float Length
        {
            get { return length; }
            set { length = value; }
        }
	public int GetPoints()
	{
	    return points;
	}
        #endregion

        public Pellet()
        {
            position = new Vector2(0.0f, 0.0f);
            points = 10;
            length = 16.0f;
        }
    }

    class SuperPellet: Pellet
    {
        public SuperPellet()
        {
            position = new Vector2(0.0f, 0.0f);
            points = 50;
            length = 20.0f;
        }
    }
}
